

fbx anyway (which is why you need Blender installed on your PC in order to import a. blend file into Unity is pretty much the same as importing a. FBX file format is the very best file format for games, its widespread and can be integrated easily into Maya, Unity or Unreal Engine. The best 3D file types for game / virtual reality development are FBX (.fbx), Collada (.dae) and OBJ (.obj). This will bring in all the information within that collection, including UVs, textures, and materials.īest 3D File Formats For Game / Virtual Reality Development blend file > Collections > and choose the collection you want to import. blend file, click on the File window dropdown > Append. However, if you plan on editing them (and this will be the case most of the time), then you want to append the. Linking a file is suggested when you just want to import the file contents as they are and you do not wish to edit them. This is because you have to either link or append. blend file into your scene, you will notice it is not in the dropdown list. Each file type will have different import and export settings that you can manipulate.Īlternatively, some file formats, like image formats, allow you to drag the file from your browser directly into your scene. Choose your file type from the dropdown list. The traditional way to import a file in Blender is to click on the File window dropdown > Import / Export. How Do You Import/ Export Files Into Blender? The most popular video format is AVI (.avi), and the most popular sound is MP3 (.mp3). The most popular 3D file format (in general) is the default Collada (.dae) file, while the most popular image is a PNG (.png).

In this article, we’re going to look at what the best file formats are in each category with respect to virtual reality and game development. It does look like a lot at first, and knowing what the best file type to use depends a lot on what the purpose of your import or export might be.
BLENDER .XFORMAT CODE
mp4?)Īdvanced Audio Codec (.acc)Audio Codec 3 (.ac3)Free Lossless Audio Codec (.flac)MP2 (.mp2)MP3 (.mp3)Opus (.opus)Pulse Code Modulation (.pcm)Vorbis (.ogg/.ogv/.oga/.ogx/.ogm/.spx)

BLENDER .XFORMAT MP4
Here they all are:Ĭollada (.dae)Alembic (.abc)Motion Capture (.bvh)Stanford (.ply)Wavefront (.obj)X3D Extensible 3D (.x3d/.wrl)STL (.stl)Scalable Vector Graphics (.svg)gITF (.glb/.gltf)Ĭollada (.dae)Alembic (.abc)FBX (.fbx)Motion Capture (.bvh)Stanford (.ply)Wavefront (.obj)X3D Extensible 3D (.x3d/.wrl)STL (.stl)gITF (.glb/.gltf)īMP (.bmp)Iris (.sgi/.rgb/.bw)PNG (.png)JPEG (.jpg/.jpeg)JPEG 200 (.jp2/.j2c)Targa (.tga)Cineon & DPX (.cin/.dpx)OpenEXR (.exr)Radiance HDR (.hdr)TIFF (.tif/.tiff)ĪVI (.avi) MPEG-1 (.mpeg1)MPEG-2 (.mpeg2)MPEG-4 (.mpeg4) Quicktime (.mov) DV (.dv) Ogg (.OGG) Matroska (.MKV) Flash (.SWF) H.264 (.H264) MP4 (.mp4)ĪVI (.avi) MPEG-1 (.mpeg1)MPEG-2 (.mpeg2)MPEG-4 (.mpeg4) Quicktime (.mov) DV (.dv) Ogg (.OGG) Matroska (.MKV) Flash (.SWF) H.264 (.H264) MP4 (.mp4) (can’t find. But what is the best practice for this?īlender supports a range of 3D file formats as well as image, video and sound formats. But working with Blender alone is not always a reality, and we will from time to time need to import and export to and from other software. MotusMan_v55 rigged Character and Skeleton included.Blender is a great, free, open-source 3D modeling tool with a massive supportive community.
BLENDER .XFORMAT PRO
